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William Gibson discussing and signing The Peripheral
The man who gave us the word “cyberspace” is returning to Joseph-Beth with his latest novel The Peripheral: Flynne Fisher lives down a country road, in a rural near-future America where jobs are scarce, unless you count illegal drug manufacturing. Flynne earns what she can at a 3D printshop. She made more as a combat scout in an online game, but she had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good for the haves, and there aren't many have-nots left. Flynne's brother has been secretly working online security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses is plenty bad. Flynne and Wilf are about to meet one another and her world will be altered utterly, irrevocably.